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Recent Movie Reviews


BlackFire Beta#2 BlackFire Beta#2

Rated 4 / 5 stars 1 month ago

It's quite nicely done. I like that it goes with the music, additional sound effects aren't needed. It might be better if you added backgrounds, though.


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3D floor test 3D floor test

Rated 2 / 5 stars 1 month ago

It's smooth and looks cool. Much more effective than the ol' shakey camera. It's really short and not that great by itself, though.


F1kaF11990 responds:

i did'nt use a camera it was a effect .lol


Real motion clouds Real motion clouds

Rated 0.5 / 5 stars December 25, 2011

Dull

This is pretty dull and pointless to watch... Also, there's more to clouds than just blurring up some white blob. If you've actually been on a plane, or if you perhaps look up some pictures, you'll see that the clouds look like a land covered in snow. The simple blur cloud is passable from a distance, but, since it's the focus of this animation, you should've tried to give them more detail.


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inhstudios responds:

idc.

Recent Game Reviews


Abobo's Big Adventure Abobo's Big Adventure

Rated 5 / 5 stars January 24, 2012

Just like old times

The dialogue in Punch Out made me lolirl. I think I accidentally just went through my childhood in... uh... I dunno how long this took me, something under 2 hours. The Megaman level was kinda annoying since you couldn't hesitate for a split second and had to know exactly what you were doing to be able to proceed, but it was also nice to relive something like that (in small doses).


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Infinite Bass - Prototype Infinite Bass - Prototype

Rated 2 / 5 stars December 25, 2011

Indeed

Like the other guy said, it'd be much better if the camera centered around the character. I notice you've got it set the same way if you move backwards on the screen; I like that you've given the player the option to go back, not that there's really any reason to in this version. Perhaps if you had some parts where the player went up and down the level, you could give the player some reason to move backwards.

Indeed, it's just the usual platformer right now. Run forward, collect [item] that's in your way to get more points, jump on enemies, watch out for holes, and reach the goal. You'll want to add a bit more variation in there... For example, making it so the player can find the key easily enough, but making it tricky to actually get it. You could also add special moves, which would perhaps cost those 'clef' things to use. For example, jumping very high or floating across a decent distance.

Just keep in mind that games should generally provide some sort of challenge. Try to keep things fresh and avoid repetition, though, and don't make it "challenging" in an annoying way, such as having to be 100% precise to achieve something in the game. Anyhow, keep at it; I'm sure you can do something better.



Indie Jones Indie Jones

Rated 2.5 / 5 stars August 29, 2010

Not horrible or amazing

I'm surprised so many people hate the game with such a burning passion. It's a good idea, but I'm not sure if I agree with it being frontpaged for it. It makes me wonder if it achieved that because it's helping someone else's cause or just because it has to do with Newgrounds. Anyhow, you other reviewers, you can't blame these Flash artists for that, and you shouldn't give them zeros over it. Just rate it for what it is.

The graphics were great. I wanted to just watch that boulder roll, but then I'd get dead.

As others have complained, some instructions would be nice. It is fairly straightforward, but it might take a few tries before you really understand the game... On my first couple attempts, I didn't know collecting the gems would knock the boulder back. I thought there was another button or something I was unaware of.

Quite frankly, I was expecting something funnier after reading the game's description on the front page. I thought to myself, "ogodwat, running from a boulder? I gotta see what other crazy stuff this game has. This should be funny"... but that was it. I was sorta hoping the Indiana Jones reference would just kinda slide into place like in that one episode of The Simpsons (you all know what I'm talking about).

Anyhow, as a game, it isn't that amusing after 3 minutes. Good cause or not, I think only a high score list can redeem the play value of infinitely looping games, and this game didn't seem to have one.


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Recent Audio Reviews


Final Fantasy Series Prelude Final Fantasy Series Prelude

Rated 5 / 5 stars December 11, 2010

What he said

As I commented on one of your news posts ages ago when you uploaded your remix album, this was one of my favourite songs. Nicely done.


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mega man 3 wily boss remix mega man 3 wily boss remix

Rated 4 / 5 stars August 25, 2010

Cool

I had no idea you could make such a good remix :o It sounds good, but it gets a bit noisy when it picks up. Like, the song is good, but it seems like the program you used couldn't handle you having that many instruments at that volume, so it makes a bit of a staticky noise at the max volume.


Desperoth responds:

Thank you, old Friend.


DjTyph - Let's Do The Mario! DjTyph - Let's Do The Mario!

Rated 4.5 / 5 stars July 16, 2010

Cool

This might just be the coolest Mario remix I've ever heard. It doesn't really seem like it loops well, though.


Prodigal responds:

yuhyuhuyhu

Recent Art Reviews


darkbrand_russian-alice Russian Alice

Rated 4 / 5 stars Oct 23, 2011

Pretty good

The body shape and details on the clothes and boots look great. The gun also looks quite good, though perhaps a little bent or something at some parts. The mask also looks a little bit like it might be out of line, but it isn't a big deal.



darkbrand_fernanda-nands Fernanda Nands

Rated 3.5 / 5 stars Mar 6, 2011

Nice pants

I think the pants are very well done. You've got the lining for the seam there and they aren't perfectly straight or whatever. The shading on the pants also looks pretty good. However, you might have too many belt loops, though I can't really say for sure. My observation with pants in general is that there's a belt loop at the start of each front pocket, another one near the end of the pocket, and one belt loop on the back at the middle. That's not really an iron rule or anything since different pants will have different designs, of course. This certainly isn't a mistake or anything, just be careful about how many belt loops you have and maybe check out some different pants to see what they're like. I also sometimes look at the shape and design of the back pockets on pants since they're quite different from one pair of pants to another. I think you have the front zipper flap thing ending too low, too, but that's the same situation - it varies from pants to pants, so it isn't really right or wrong. My zipper flap thing ends before reaching all the way down, personally.
The chain links aren't perfectly even, but I like how you actually drew them instead of doing something simple like having little circles that aren't even connected. You even drew the little clip thing at the end instead of just ending it with another chain link, that's some pretty nice detail.

The hair looks alright, but I'd recommend having the pen's black outline come into the hair a bit (like to make some strands of hair clearer). The shading shows a pretty distinct shape/hairstyle, but having the black outline come in at some parts could help out with that.

The pink top has a pretty good shape overall, , but I think the sleeves and shading could be done better. The sleeve to the right isn't too bad actually, but the one to the left doesn't look too convincing. I'm not really a pro at drawing rolled up sleeves either, and I guess how you do it depends on your style. With my style, I make the folds and creases in the clothing pretty noticeable since I actually draw them (I think making them noticeable with just shading/colouring looks better, though). Either way, the point is that the folds need to look more distinguishable - however you choose to do that is up to you as long as you can make the rolled up sleeve look more convincing.

Now for the shading... It's helpful to decide on a light source before you start shading so you can keep it consistent for the whole picture, though sometimes you can get away with a sort of "generic" shading. In this picture, it's as if you've got a light pointed at the side of her body, one pointing up from below her, and one pointing right at her face. This generally doesn't make much sense. This also ties into the folds on the clothing... The pink top doesn't seem to have any fols, but the outline of it shoes rough edges, which means it has to be folded up in some ways a little. Light usually comes from above (the sun, ceiling lights, street lights), so you should generally shade in that way. For example, the breasts stick out and light hits them from above - the top has light on it and a shadow is cast underneath. You've got the bottom of her breast lighter, but it should be darker, and the top area should be lighter. It would be the same for the pink top's folds around her waist - the top of the fold would be lighter and the bottom would be darker, and it would sorta go inwards towards her belly button so the fold looks more like a fold instead of some bumpy thing. Same for her raised arm - the bottom half of the rolled up shirt would be darker and underneath there (around her armpit) would also be darker. The inside of her other sleep would also be darker since that would generally be underneath her shoulder/arm while the outside of the sleeve would be lighter because nothing is blocking the light source.

I'm about out of room here, but the wristband could wrap around more like it was wrapped around a box shape to seem less flat... whatever that means, haha. Good proportions as usual, no room for arm comment.



darkbrand_guardian-angel Guardian Angel

Rated 3.5 / 5 stars Mar 2, 2011

Some bits could perhaps use some smoothing

There isn't a ton of sky showing in this picture, but I think you did good to put the moon, some clouds, and starts in there rather than just leaving it dark blue or something. However, I don't think those blurs look too good on the lower stars. Stars are usually pretty clear and bright when you look at them, right? If you just put some clean white dots on a dark background, the contrast will make them look bright like stars; I personally put a little navy blue around my stars (and lightning), seems to help somehow. It's alright to give them some glow, just be careful not to let them blend into the background and look blurry.

I'm not really sure what to say about trees since my bark usually doesn't look too convincing. I see you've got some different colours in there, but they're pretty similar, so it's hard to tell them apart. My general rule with shading is that if you're doing it, you should try to make it noticeable without having to zoom in or closely examine it. It's the middle of the night, though... I dunno, there should be some ways to make the tree look more like a tree.

I think the angel's hands look especially good. The foot shape is pretty good, but I'm not seeing the ball of the foot and the big toe looks too similar to the other toes. Also keep in mind the toes, like fingers, have more than one joint, so those lines between them should be a bit longer. The window looks a little rough, but I think you had very good attention to detail there. I mean, it's even got the locking mechanism. The bed also has quite good detail and the room is pretty well done in general. The pink walls are pretty bright, though, which is a little distracting; I'd maybe make them a bit duller.

That attic window has an interesting shape and the wood looks good. The shape of the arc is uneven, though, which is weird. Those scratches on the shingles are simple, but effective in making the shingles not look too plain. Shingles are laid on top of the house's wooden frame, so you might wanna have some wood show under the shingles (even if painted the same as the wall colour). This frame should also stick out a bit so rain or snow slides off the roof instead of dripping down the walls. Eavestroughs could also be added. The lines on the wooden fence in the back look pretty good, but the grass looks pretty plain and empty.

The angel's wings stick out to me as odd, mainly. The angle of them looks off somehow, but I can't quite put my finger on it... Angels are usually depicted as having pure, white, and fluffy wings, but here they look dark and not too fluffy. Rather than having smooth or cut off edges, you could maybe try having the tips of the feathers stick out. Sorta like if your hand was just hanging loose and your fingers would still be distinguishable as individual fingers facing downwards, not like if you had all your fingers spread out since that would make some messy looking wing. It's mainly on the bottom edge that the feathers should be distinguishable, but having them on the outter edges could also be good.
Another thing is the angel's hair; it looks short and sorta like a mullet. The shine and stuff on the hair isn't too noticeable, but it makes it look like each strand of hair is very short. Maybe you intended this, but I think it would look better if the strands of hair looked longer - as if a strand was long enough to go from the top of her head to her shoulders. I'm not really sure how to describe how to do that with words, though. The girl in the window evidently has longer hair, anyway.