View Profile DannyP

Recent Movie Reviews

192 Movie Reviews

It's quite nicely done. I like that it goes with the music, additional sound effects aren't needed. It might be better if you added backgrounds, though.


This is pretty dull and pointless to watch... Also, there's more to clouds than just blurring up some white blob. If you've actually been on a plane, or if you perhaps look up some pictures, you'll see that the clouds look like a land covered in snow. The simple blur cloud is passable from a distance, but, since it's the focus of this animation, you should've tried to give them more detail.

inhstudios responds:


Good crap

I wish spam crews could be this creative. This wasn't amazingly made or whatever, but nice job singing along to something that'd generally be used as "epic" music and being nonsensical in a good way.

LeatherFatty7 responds:


Recent Game Reviews

54 Game Reviews

I love these. Just when I think I've found the key, I find myself stumped with a new problem.
12:33 and 363 actions taken

This game and your attitude are hilarious.

Press Z to ignore further reviews.

PsychoPop responds:


The game is decently amusing, but I've gotta be honest - your graphics are terribly uninspired! The drawings of fish, however, look very detailed and realistic. I don't understand why that is, though I did know someone before who couldn't draw worth a damn, except his drawings of fish were excellent. Quite fishy.

Anyway, I like your story and game description. The capitalistic end game leaves something to be desired, though. Personally, I think I would have liked this better as a more generic sort of typing game where you just hit the key rather than having to hold it down. My computer beeps at me when I press more than 3 keys at once.

Recent Audio Reviews

30 Audio Reviews

homg 1:30
That's the part where I knew I had to give this a 5/5.

Kreyowitz responds:

My face = :D

Today, I decided to see if I got any new reviews on anything since I like to see what people had to say about my work. I saw you review some ancient crappy game I made that had your music in it. Then I decided to upload my subpar music for whatever reason and I saw your name amongst my flood of mediocrity. Might as well check your song out, I figure.

And so, here I am listening to your song. This is some nice work. It makes me feel as though I should stop being a lazy ass and make something new.

Kreyowitz responds:

Haha! You're the one who made Supernatural Fighters! As old and mediocre that game was, it holds like, a weird fuzzy place in my heart cuz you placed my music in it.

I'll have to check out some of your stuff, it's only fair, right?

Anyways, thanks for listening, be sure to check out some of my other stuff, it's much better. hahah.

What he said

As I commented on one of your news posts ages ago when you uploaded your remix album, this was one of my favourite songs. Nicely done.

Recent Art Reviews

25 Art Reviews

Pretty good

The body shape and details on the clothes and boots look great. The gun also looks quite good, though perhaps a little bent or something at some parts. The mask also looks a little bit like it might be out of line, but it isn't a big deal.

Nice pants

I think the pants are very well done. You've got the lining for the seam there and they aren't perfectly straight or whatever. The shading on the pants also looks pretty good. However, you might have too many belt loops, though I can't really say for sure. My observation with pants in general is that there's a belt loop at the start of each front pocket, another one near the end of the pocket, and one belt loop on the back at the middle. That's not really an iron rule or anything since different pants will have different designs, of course. This certainly isn't a mistake or anything, just be careful about how many belt loops you have and maybe check out some different pants to see what they're like. I also sometimes look at the shape and design of the back pockets on pants since they're quite different from one pair of pants to another. I think you have the front zipper flap thing ending too low, too, but that's the same situation - it varies from pants to pants, so it isn't really right or wrong. My zipper flap thing ends before reaching all the way down, personally.
The chain links aren't perfectly even, but I like how you actually drew them instead of doing something simple like having little circles that aren't even connected. You even drew the little clip thing at the end instead of just ending it with another chain link, that's some pretty nice detail.

The hair looks alright, but I'd recommend having the pen's black outline come into the hair a bit (like to make some strands of hair clearer). The shading shows a pretty distinct shape/hairstyle, but having the black outline come in at some parts could help out with that.

The pink top has a pretty good shape overall, , but I think the sleeves and shading could be done better. The sleeve to the right isn't too bad actually, but the one to the left doesn't look too convincing. I'm not really a pro at drawing rolled up sleeves either, and I guess how you do it depends on your style. With my style, I make the folds and creases in the clothing pretty noticeable since I actually draw them (I think making them noticeable with just shading/colouring looks better, though). Either way, the point is that the folds need to look more distinguishable - however you choose to do that is up to you as long as you can make the rolled up sleeve look more convincing.

Now for the shading... It's helpful to decide on a light source before you start shading so you can keep it consistent for the whole picture, though sometimes you can get away with a sort of "generic" shading. In this picture, it's as if you've got a light pointed at the side of her body, one pointing up from below her, and one pointing right at her face. This generally doesn't make much sense. This also ties into the folds on the clothing... The pink top doesn't seem to have any fols, but the outline of it shoes rough edges, which means it has to be folded up in some ways a little. Light usually comes from above (the sun, ceiling lights, street lights), so you should generally shade in that way. For example, the breasts stick out and light hits them from above - the top has light on it and a shadow is cast underneath. You've got the bottom of her breast lighter, but it should be darker, and the top area should be lighter. It would be the same for the pink top's folds around her waist - the top of the fold would be lighter and the bottom would be darker, and it would sorta go inwards towards her belly button so the fold looks more like a fold instead of some bumpy thing. Same for her raised arm - the bottom half of the rolled up shirt would be darker and underneath there (around her armpit) would also be darker. The inside of her other sleep would also be darker since that would generally be underneath her shoulder/arm while the outside of the sleeve would be lighter because nothing is blocking the light source.

I'm about out of room here, but the wristband could wrap around more like it was wrapped around a box shape to seem less flat... whatever that means, haha. Good proportions as usual, no room for arm comment.

Some bits could perhaps use some smoothing

There isn't a ton of sky showing in this picture, but I think you did good to put the moon, some clouds, and starts in there rather than just leaving it dark blue or something. However, I don't think those blurs look too good on the lower stars. Stars are usually pretty clear and bright when you look at them, right? If you just put some clean white dots on a dark background, the contrast will make them look bright like stars; I personally put a little navy blue around my stars (and lightning), seems to help somehow. It's alright to give them some glow, just be careful not to let them blend into the background and look blurry.

I'm not really sure what to say about trees since my bark usually doesn't look too convincing. I see you've got some different colours in there, but they're pretty similar, so it's hard to tell them apart. My general rule with shading is that if you're doing it, you should try to make it noticeable without having to zoom in or closely examine it. It's the middle of the night, though... I dunno, there should be some ways to make the tree look more like a tree.

I think the angel's hands look especially good. The foot shape is pretty good, but I'm not seeing the ball of the foot and the big toe looks too similar to the other toes. Also keep in mind the toes, like fingers, have more than one joint, so those lines between them should be a bit longer. The window looks a little rough, but I think you had very good attention to detail there. I mean, it's even got the locking mechanism. The bed also has quite good detail and the room is pretty well done in general. The pink walls are pretty bright, though, which is a little distracting; I'd maybe make them a bit duller.

That attic window has an interesting shape and the wood looks good. The shape of the arc is uneven, though, which is weird. Those scratches on the shingles are simple, but effective in making the shingles not look too plain. Shingles are laid on top of the house's wooden frame, so you might wanna have some wood show under the shingles (even if painted the same as the wall colour). This frame should also stick out a bit so rain or snow slides off the roof instead of dripping down the walls. Eavestroughs could also be added. The lines on the wooden fence in the back look pretty good, but the grass looks pretty plain and empty.

The angel's wings stick out to me as odd, mainly. The angle of them looks off somehow, but I can't quite put my finger on it... Angels are usually depicted as having pure, white, and fluffy wings, but here they look dark and not too fluffy. Rather than having smooth or cut off edges, you could maybe try having the tips of the feathers stick out. Sorta like if your hand was just hanging loose and your fingers would still be distinguishable as individual fingers facing downwards, not like if you had all your fingers spread out since that would make some messy looking wing. It's mainly on the bottom edge that the feathers should be distinguishable, but having them on the outter edges could also be good.
Another thing is the angel's hair; it looks short and sorta like a mullet. The shine and stuff on the hair isn't too noticeable, but it makes it look like each strand of hair is very short. Maybe you intended this, but I think it would look better if the strands of hair looked longer - as if a strand was long enough to go from the top of her head to her shoulders. I'm not really sure how to describe how to do that with words, though. The girl in the window evidently has longer hair, anyway.

I have webcomics on my website.

Danny Poloskei @DannyP


Saskatchewan, Canada

Joined on 11/5/04

Exp Points:
7,130 / 7,510
Exp Rank:
Vote Power:
6.75 votes
Global Rank:
B/P Bonus: