00:00
00:00
DannyP

38 Art Reviews

21 w/ Responses

Pretty good

The body shape and details on the clothes and boots look great. The gun also looks quite good, though perhaps a little bent or something at some parts. The mask also looks a little bit like it might be out of line, but it isn't a big deal.

Nice pants

I think the pants are very well done. You've got the lining for the seam there and they aren't perfectly straight or whatever. The shading on the pants also looks pretty good. However, you might have too many belt loops, though I can't really say for sure. My observation with pants in general is that there's a belt loop at the start of each front pocket, another one near the end of the pocket, and one belt loop on the back at the middle. That's not really an iron rule or anything since different pants will have different designs, of course. This certainly isn't a mistake or anything, just be careful about how many belt loops you have and maybe check out some different pants to see what they're like. I also sometimes look at the shape and design of the back pockets on pants since they're quite different from one pair of pants to another. I think you have the front zipper flap thing ending too low, too, but that's the same situation - it varies from pants to pants, so it isn't really right or wrong. My zipper flap thing ends before reaching all the way down, personally.
The chain links aren't perfectly even, but I like how you actually drew them instead of doing something simple like having little circles that aren't even connected. You even drew the little clip thing at the end instead of just ending it with another chain link, that's some pretty nice detail.

The hair looks alright, but I'd recommend having the pen's black outline come into the hair a bit (like to make some strands of hair clearer). The shading shows a pretty distinct shape/hairstyle, but having the black outline come in at some parts could help out with that.

The pink top has a pretty good shape overall, , but I think the sleeves and shading could be done better. The sleeve to the right isn't too bad actually, but the one to the left doesn't look too convincing. I'm not really a pro at drawing rolled up sleeves either, and I guess how you do it depends on your style. With my style, I make the folds and creases in the clothing pretty noticeable since I actually draw them (I think making them noticeable with just shading/colouring looks better, though). Either way, the point is that the folds need to look more distinguishable - however you choose to do that is up to you as long as you can make the rolled up sleeve look more convincing.

Now for the shading... It's helpful to decide on a light source before you start shading so you can keep it consistent for the whole picture, though sometimes you can get away with a sort of "generic" shading. In this picture, it's as if you've got a light pointed at the side of her body, one pointing up from below her, and one pointing right at her face. This generally doesn't make much sense. This also ties into the folds on the clothing... The pink top doesn't seem to have any fols, but the outline of it shoes rough edges, which means it has to be folded up in some ways a little. Light usually comes from above (the sun, ceiling lights, street lights), so you should generally shade in that way. For example, the breasts stick out and light hits them from above - the top has light on it and a shadow is cast underneath. You've got the bottom of her breast lighter, but it should be darker, and the top area should be lighter. It would be the same for the pink top's folds around her waist - the top of the fold would be lighter and the bottom would be darker, and it would sorta go inwards towards her belly button so the fold looks more like a fold instead of some bumpy thing. Same for her raised arm - the bottom half of the rolled up shirt would be darker and underneath there (around her armpit) would also be darker. The inside of her other sleep would also be darker since that would generally be underneath her shoulder/arm while the outside of the sleeve would be lighter because nothing is blocking the light source.

I'm about out of room here, but the wristband could wrap around more like it was wrapped around a box shape to seem less flat... whatever that means, haha. Good proportions as usual, no room for arm comment.

Some bits could perhaps use some smoothing

There isn't a ton of sky showing in this picture, but I think you did good to put the moon, some clouds, and starts in there rather than just leaving it dark blue or something. However, I don't think those blurs look too good on the lower stars. Stars are usually pretty clear and bright when you look at them, right? If you just put some clean white dots on a dark background, the contrast will make them look bright like stars; I personally put a little navy blue around my stars (and lightning), seems to help somehow. It's alright to give them some glow, just be careful not to let them blend into the background and look blurry.

I'm not really sure what to say about trees since my bark usually doesn't look too convincing. I see you've got some different colours in there, but they're pretty similar, so it's hard to tell them apart. My general rule with shading is that if you're doing it, you should try to make it noticeable without having to zoom in or closely examine it. It's the middle of the night, though... I dunno, there should be some ways to make the tree look more like a tree.

I think the angel's hands look especially good. The foot shape is pretty good, but I'm not seeing the ball of the foot and the big toe looks too similar to the other toes. Also keep in mind the toes, like fingers, have more than one joint, so those lines between them should be a bit longer. The window looks a little rough, but I think you had very good attention to detail there. I mean, it's even got the locking mechanism. The bed also has quite good detail and the room is pretty well done in general. The pink walls are pretty bright, though, which is a little distracting; I'd maybe make them a bit duller.

That attic window has an interesting shape and the wood looks good. The shape of the arc is uneven, though, which is weird. Those scratches on the shingles are simple, but effective in making the shingles not look too plain. Shingles are laid on top of the house's wooden frame, so you might wanna have some wood show under the shingles (even if painted the same as the wall colour). This frame should also stick out a bit so rain or snow slides off the roof instead of dripping down the walls. Eavestroughs could also be added. The lines on the wooden fence in the back look pretty good, but the grass looks pretty plain and empty.

The angel's wings stick out to me as odd, mainly. The angle of them looks off somehow, but I can't quite put my finger on it... Angels are usually depicted as having pure, white, and fluffy wings, but here they look dark and not too fluffy. Rather than having smooth or cut off edges, you could maybe try having the tips of the feathers stick out. Sorta like if your hand was just hanging loose and your fingers would still be distinguishable as individual fingers facing downwards, not like if you had all your fingers spread out since that would make some messy looking wing. It's mainly on the bottom edge that the feathers should be distinguishable, but having them on the outter edges could also be good.
Another thing is the angel's hair; it looks short and sorta like a mullet. The shine and stuff on the hair isn't too noticeable, but it makes it look like each strand of hair is very short. Maybe you intended this, but I think it would look better if the strands of hair looked longer - as if a strand was long enough to go from the top of her head to her shoulders. I'm not really sure how to describe how to do that with words, though. The girl in the window evidently has longer hair, anyway.

Almost there

Indeed, the pen tool has helped you create clean lines here. The body's proportions and such are all good.

The foot to our left is a bit of a problem. it looks kinda like it's ona bit of a side view, but it's too close to being in line with the other foot, so one would think it should look like a front view instead. That brings me to my next suggestion, which is sort of the same thing.
I think you have a good grasp on how a human body should look (or at least a female body). Seeing your "Nekos + Yuri" picture, I just think you need to work on drawing breasts better; they look like they're on a weird angle in that picture. Anyhow, I think your next big step as an artist is to make your art look more like art. I used to have this problem, too, and I still do have this problem a little bit. I could draw a picture of a person, but I couldn't make it look like it had life, like they were really trying to do whatever they were doing in the picture. It looked more like they were forcing a pose. Anyhow, that's something you need to work on. In this case, what you would do is have that leg on the left end a bit higher. You should make it look like it's in the background a little bit if you want it to be on a little bit of a side view, it would make the picture look like it has more depth. It looks like you were trying to do that already, but you still made the leg go down too far.

But even after you get the hang of foreshortening (or whatever they call it), you need to make the characters look more natural/relaxed and also draw backgrounds. I think the Art Portal wants complete pictures, not just character designs and such. If you add real backgrounds to your pictures, they'll look more like art instead of just drawings. I mean, drawings are art, but art is more complicated than that.

Darkbrand responds:

Thanks so much DannyP, your reviews are always welcome, since they are always awesome.Thanks again dude =D

Pretty good

A lot of the shading shoes depth well, but a lot of it also just looks pretty messy. It's a pretty good drawing overall with good attention to details. You really know your stuff when it comes to drawing these giant robots.
The pose is a bit of a problem, though. The leg that's facing us isn't low enough. If you imagine where the heel is, it looks like it's pretty much in line with his other foot. However, given his angle, the leg that's facing us should be positioned lower. He isn't on a straight front view, after all. The shoulders suffer from the same problem to a lesser extent.

The legs could also be a bit longer like I mentioned in your Shin pic, but it's not really a problem here. Actually, I think it's just because the leg on the right is a little too short. Everything seems correct otherwise.

Stiff

The empty hand is very good. The biceps also look good and I have no complaints about the skull. The boots are interesting and remind me of dark knights from Final Fantasy mixed with Gundam-like things.

You're great at drawing Gundams and guns, but your people and anatomy need some work. Even with your Gundams, I think the main problem is that you make the legs too short. If this guy's arms were extended down, his hands would touch his knees. They should only reach about halfway down his thighs and the wrists should be close to in line with his crotch. He'd look more like an anime character if the legs were around 1.5 to 2 times longer.
The angle of the boot facing us doesn't match the rest of the boot's angle.
The muscle lines on his forearm don't look too good.
The hair looks like your average "anime beginner" attempt. Those small spikes just don't really make sense being there. It makes it look like he has very short hair for the most part, but then long spikes in the back... but the long spikes closer to the side just make it look very amateur. Anyhow, he'd look better without the small spikes.
His legs have a very awkward pose here; they're too close together.

Nice shading

Very nice shading. It looks quite realistic, but the hair could use some work.

I have webcomics on my website.

Danny Poloskei @DannyP

Male

Saskatchewan, Canada

Joined on 11/5/04

Level:
26
Exp Points:
7,130 / 7,510
Exp Rank:
6,035
Vote Power:
6.75 votes
Art Scouts
2
Rank:
Corporal
Global Rank:
1,936
Blams:
1,606
Saves:
2,992
B/P Bonus:
22%
Whistle:
Normal
Medals:
122